Jam Campaign

Perchance to Dream

The Passing of a Demi-God

Duke Arthedain Hollin of Tantalus is desperate to make inroads against the advances of the Usurper Garralon, and the wizard Faenthar Crystalleaf may have the means to do so. He has found a ritual that will open a passage to the Dreamscape and allow a rescue mission to be mounted to recover Lyr the Court Mage of Tantalus who has been imprisoned there since before the death of Arthedain’s father.

Allies have gathered around Arthedain and Gelmyr leads the expedition consisting of himself, Luna, Squire, and Sim to liberate Lyr from Garralon’s clutches. Arthedain must remain behind to coordinate the rebellion, and Faenthar must be in the physical plane to keep the portal open, so neither accompany Gelmy’s band.

In the Dreamscape, Gelmyr and company encounter a white lioness, reminiscent of the crest of House Hollin, and follow the lioness as a guide through the twisting labyrinth of the Dreamscsape. The party is plagued by nightmarish visions and creatures as they track down Lyr. They find the landscape of the Dreamscape here resembles that of the Winter Realms of Faerie, and that the Winter Court has a strong influence here in this region of the Dreamscape. They find an ice castle that resembles the royal palace of Tantalus and make plans to infiltrate it. The Lioness reveals herself as Leanna, Lyr’s lover and one of the Arcanum, the avatar of Strength. She is in the mortal realm, dreaming bt has projected her dreamself to aid the rescue of her lover.

The party storms the castle and overcomes its guardians, finding within the legendary lost tomb of the Hollin line’s founder, but the tomb is empty and has been stripped of value. Lyr is imprisoned within, guarded by a demon of guilt and vengeance. Overcoming this speed demon, the party rescues Lyr and returns to the material plane, but Lyr is unwell.

They discover Lyr too was one of the Arcanum, the Hermit, but he has been stripped of the vital energy that powered the apotheosis of the Arcanum and returning to the material world and real time has caused all the years he has lived to catch up with him at once. It seems that Garralon and his allies used Dawn, the conduit, to steal this vital energy when last the party fought Garralon in the Dreamscape, but Dawn escaped before he could achieve his own apotheosis.

Lyr’s mortality catches up with him and he passes on, as most of the remaining Arcanum appear to witness and honor the passing of one of their brethren. Leanna swears vengeance on Garralon, and Arthedain’s cause has gained a new ally.

*Adventure Notes: *Played over 2 sessions in Oct and Nov 2011. DM: Mike,Players: Aaron (Gelmyr), Danyul (Sim), Trenton (Squire) and Amy (Luna). Josh filled in as Leanna in the second session.

Monsters encountered: Will-o-wisps, Callers in the Darkness, Garrolon’s presence, Beholder Eye of Frost, Frost Hounds, and Speed Demon.

Comments

Mike, I played Gelmyr, not Garralon. you got it mixed up in the adventure notes.

Perchance to Dream
 

Mike, I played Gelmyr, not Garralon. you got it mixed up in the adventure notes.

Perchance to Dream
 

Brain cramp corrected, sorry Aaron

Perchance to Dream
 

Brain cramp corrected, sorry Aaron

Perchance to Dream
 

Brain cramp corrected, sorry Aaron

Perchance to Dream
 

I fixed the brain cramp, sorry Aaron.

Perchance to Dream
 

Ok, time warp man, well since Gelmyr comment went twice, Ice’s had to go 4 times because Ice simply cannot be outdone by Gelmyr ;)

Perchance to Dream
mikeproteau

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